;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; File: Weather.ini ;; Project: Janus Simulator Engine ;; Author: Troy Heere ;;------------------------------------------------------------------------- ;; Copyright (c) 2000, Ultimation, Inc. All Rights Reserved ;;------------------------------------------------------------------------- ;; This file contains definitions for the different weather conditions ;; used in Silent Hunter II and other Janus2-based games. This serves as ;; input data for the weather generator prortion of SEnviroMgr. ;; ;; History: ;; ;; 09/01/00 TDH Initial definition ;; Wetterfronten fähig 27/01/05 vT ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Weather Condition State Blocks ;;;;;;;;;;;;;;;;;;;;;;;;; ;; These define global weather states which will last the duration of the ;; mission and extend over the entire area of operations. ;; Clear weather [WEATHER1] Name = CLEAR Wind = 5,W ; n knots + N/E/S/W - default is 5,W SeaState = 2 ; Current sea state Visibility = 1 ; Fog density (0 to 8) - default is 1 Temperature = 20 ; Ambient temperature in degrees Celsius ;Front1 = 1 ; Cirrus cloud weather front MinDistance = 15 ; Minimum distance between front centers (0=continuous front) ;; Continuous high cirrus clouds [WEATHER2] Name = HIGH_CLOUDS Wind = 10,W ; n knots + N/E/S/W - default is 5,W SeaState = 3 ; Current sea state Visibility = 3 ; Fog density (0 to 8) - default is 1 Temperature = 20 ; Ambient temperature in degrees Celsius Front1 = 2 ; Continuous cirrus cloud weather front ;Front2 = 3 MinDistance = 0 ; Minimum distance between front centers (0=continuous front) ;; Partly cloudy weather [WEATHER3] Name = PARTIAL Wind = 15,W ; n knots + N/E/S/W - default is 5,W SeaState = 3 ; Current sea state Visibility = 3 ; Fog density (0 to 8) - default is 1 Temperature = 18 ; Ambient temperature in degrees Celsius Front1 = 3 ; Random cloud weather fronts ;Front2 = 2 MinDistance = 0 ; Minimum distance between front centers (0=continuous front) ;; Overcast weather [WEATHER4] Name = OVERCAST Wind = 20,W ; n knots + N/E/S/W - default is 5,W SeaState = 4 ; Current sea state Visibility = 4 ; Fog density (0 to 8) - default is 1 Temperature = 14 ; Ambient temperature in degrees Celsius Front1 = 6 ; Continuous overcast front ;Front2 = 1 MinDistance = 0 ; Minimum distance between front centers (0=continuous front) ;; Overcast weather with heavy fog [WEATHER5] Name =FOGGY Wind = 20,W ; n knots + N/E/S/W - default is 5,W SeaState = 5 ; Current sea state Visibility = 6 ; Fog density (0 to 8) - default is 1 Temperature = 14 ; Ambient temperature in degrees Celsius Front1 = 7 ; Continuous overcast front MinDistance = 0 ; Minimum distance between front centers (0=continuous front) ;; Overcast with occasional rain [WEATHER6] Name = OVERCAST_RAINY Wind = 20,W ; n knots + N/E/S/W - default is 5,W SeaState = 5 ; Current sea state Visibility = 5 ; Fog density (0 to 8) - default is 1 Temperature = 12 ; Ambient temperature in degrees Celsius Front1 = 8 ; Continuous overcast with rain front MinDistance = 0 ; Minimum distance between front centers (0=continuous front) ;; Partially cloudy with rain squalls [WEATHER7] Name = SQUALLS Wind = 15,W ; n knots + N/E/S/W - default is 5,W SeaState = 3 ; Current sea state Visibility = 4 ; Fog density (0 to 8) - default is 1 Temperature = 18 ; Ambient temperature in degrees Celsius Front1 = 9 ; Rain squall weather front MinDistance = 0 ; Minimum distance between front centers (0=continuous front) ;; Continuous storm [WEATHER8] Name = STORM Wind = 30,W ; n knots + N/E/S/W - default is 5,W SeaState = 7 ; Current sea state Visibility = 6 ; Fog density (0 to 8) - default is 1 Temperature = 8 ; Ambient temperature in degrees Celsius Front1 = 10 ; Continuous storm weather front MinDistance = 0 ; Minimum distance between front centers (0=continuous front) ;; Weather front state blocks. Weather fronts are specified as cloud formations ;; which have their own velocity and heading. Each weather front can have the ;; following conditions specified: ;; ;; - Rectangular dimensions in nautical miles ;; - Altitude in meters ;; - Heading ;; - Velocity ;; - Cloud texture ;; - Wind heading ;; - Wind velocity ;; - Sea state (1-10) ;; - Precipitation (NONE, LIGHT, HEAVY, SNOW, BLIZZARD) ;; - Temperature (in degrees Celsius) ;; - Visibility (0 - 8) ;; ;; Note that wind speed, sea state, precipitation, temperature and visibility are ;; attenuated based on the distance from the edge of the weather front. ;; Cirrus cloud weather front [FRONT1] Size = 9,9 ; Rectangular dimensions of formation (X,Z) in nautical miles. Altitude = 2000 ; Altitude of cloud formation in meters Movement = 10,W ; n knots, N/E/S/W - default is 0 CloudType = PARTIAL ; CLEAR, PARTIAL, OVERCAST, STORM - default is CLEAR CloudID = Cirrus001 ; Cloud texture name Transparent = TRUE ; True if cloud texture is transparent Wind = 10,W ; n knots, N/E/S/W - default is 0 SeaState = 3 ; Current sea state Precipitation = NONE ; NONE, LIGHT, HEAVY, SNOW, BLIZZARD - default is NONE Temperature = 20 ; Ambient temperature in degrees Celsius Visibility = 3 ; Fog density (0 to 8) - default is 1 Continuous = TRUE ;; Continuous cirrus cloud weather front [FRONT2] Size = 9,9 ; Rectangular dimensions of formation (X,Z) in nautical miles. Altitude = 2000 ; Altitude of cloud formation in meters Movement = 10,W ; n knots, N/E/S/W - default is 0 CloudType = PARTIAL ; CLEAR, PARTIAL, OVERCAST, STORM - default is CLEAR CloudID = Cirrus003 ; Cloud texture name Transparent = TRUE ; True if cloud texture is transparent Wind = 30,W ; n knots, N/E/S/W - default is 0 SeaState = 3 ; Current sea state Precipitation = NONE ; NONE, LIGHT, HEAVY, SNOW, BLIZZARD - default is NONE Temperature = 20 ; Ambient temperature in degrees Celsius Visibility = 3 ; Fog density (0 to 8) - default is 1 Continuous = TRUE ;; Puffy white clouds for partly cloudy weather [FRONT3] Size = 12,12 ; Rectangular dimensions of formation (X,Z) in nautical miles. Altitude = 2000 ; Altitude of cloud formation in meters Movement = 15,W ; n knots, N/E/S/W - default is 0 CloudType = PARTIAL ; CLEAR, PARTIAL, OVERCAST, STORM - default is CLEAR CloudID = Cirrus004 ; Cloud texture ID Transparent = TRUE ; True if cloud texture is transparent Wind = 15,W ; n knots, N/E/S/W - default is 0 SeaState = 3 ; Current sea state Precipitation = NONE ; NONE, LIGHT, HEAVY, SNOW, BLIZZARD - default is NONE Temperature = 18 ; Ambient temperature in degrees Celsius Visibility = 3 ; Fog density (0 to 8) - default is 1 Continuous = TRUE [FRONT4] Size = 12,12 ; Rectangular dimensions of formation (X,Z) in nautical miles. Altitude = 2000 ; Altitude of cloud formation in meters Movement = 15,W ; n knots, N/E/S/W - default is 0 CloudType = PARTIAL ; CLEAR, PARTIAL, OVERCAST, STORM - default is CLEAR CloudID = Cirrus002 ; Cloud texture ID Transparent = TRUE ; True if cloud texture is transparent Wind = 15,W ; n knots, N/E/S/W - default is 0 SeaState = 3 ; Current sea state Precipitation = NONE ; NONE, LIGHT, HEAVY, SNOW, BLIZZARD - default is NONE Temperature = 18 ; Ambient temperature in degrees Celsius Visibility = 3 ; Fog density (0 to 8) - default is 1 Continuous = TRUE [FRONT5] Size = 12,12 ; Rectangular dimensions of formation (X,Z) in nautical miles. Altitude = 2000 ; Altitude of cloud formation in meters Movement = 15,W ; n knots, N/E/S/W - default is 0 CloudType = PARTIAL ; CLEAR, PARTIAL, OVERCAST, STORM - default is CLEAR CloudID = Cirrus005 ; Cloud texture ID Transparent = TRUE ; True if cloud texture is transparent Wind = 15,W ; n knots, N/E/S/W - default is 0 SeaState = 3 ; Current sea state Precipitation = NONE ; NONE, LIGHT, HEAVY, SNOW, BLIZZARD - default is NONE Temperature = 18 ; Ambient temperature in degrees Celsius Visibility = 3 ; Fog density (0 to 8) - default is 1 Continuous = TRUE ;; Continuous overcast front [FRONT6] Size = 9,9 ; Rectangular dimensions of formation (X,Z) in nautical miles. Altitude = 2000 ; Altitude of cloud formation in meters Movement = 20,W ; n knots, N/E/S/W - default is 0 CloudType = OVERCAST ; CLEAR, PARTIAL, OVERCAST, STORM - default is CLEAR CloudID = Cloud003 ; Cloud texture ID Transparent = FALSE ; True if cloud texture is transparent Wind = 20,W ; n knots, N/E/S/W - default is 0 SeaState = 5 ; Current sea state Precipitation = NONE ; NONE, LIGHT, HEAVY, SNOW, BLIZZARD - default is NONE Temperature = 14 ; Ambient temperature in degrees Celsius Visibility = 4 ; Fog density (0 to 8) - default is 1 Continuous = TRUE ; Weather front is continuous (i.e. covers the whole sky) ;; Continuous overcast with heavy fog [FRONT7] Size = 9,9 ; Rectangular dimensions of formation (X,Z) in nautical miles. Altitude = 2000 ; Altitude of cloud formation in meters Movement = 20,W ; n knots, N/E/S/W - default is 0 CloudType = OVERCAST ; CLEAR, PARTIAL, OVERCAST, STORM - default is CLEAR CloudID = Cloud005 ; Cloud texture ID Transparent = FALSE ; True if cloud texture is transparent Wind = 20,W ; n knots, N/E/S/W - default is 0 SeaState = 4 ; Current sea state Precipitation = NONE ; NONE, LIGHT, HEAVY, SNOW, BLIZZARD - default is NONE Temperature = 14 ; Ambient temperature in degrees Celsius Visibility = 7 ; Fog density (0 to 8) - default is 1 Continuous = TRUE ; Weather front is continuous (i.e. covers the whole sky) ;; Continuous overcast with occasional rain [FRONT8] Size = 9,9 ; Rectangular dimensions of formation (X,Z) in nautical miles. Altitude = 2000 ; Altitude of cloud formation in meters Movement = 20,W ; n knots, N/E/S/W - default is 0 CloudType = OVERCAST ; CLEAR, PARTIAL, OVERCAST, STORM - default is CLEAR CloudID = Cloud005 ; Cloud texture ID Transparent = FALSE ; True if cloud texture is transparent Wind = 20,W ; n knots, N/E/S/W - default is 0 SeaState = 4 ; Current sea state Precipitation = LIGHT ; NONE, LIGHT, HEAVY, SNOW, BLIZZARD - default is NONE Intermittent = TRUE ; Precipitation is intermittent Temperature = 12 ; Ambient temperature in degrees Celsius Visibility = 5 ; Fog density (0 to 8) - default is 1 Continuous = TRUE ; Weather front is continuous (i.e. covers the whole sky) ;; Rain squall weather front [FRONT9] Size = 9,9 ; Rectangular dimensions of formation (X,Z) in nautical miles. Altitude = 1000 ; Altitude of cloud formation in meters Movement = 25,W ; n knots, N/E/S/W - default is 0 CloudType = OVERCAST ; CLEAR, PARTIAL, OVERCAST, STORM - default is CLEAR CloudID = Cloud005 ; Cloud texture ID Transparent = FALSE ; True if cloud texture is transparent Wind = 25,W ; n knots, N/E/S/W - default is 0 SeaState = 5 ; Current sea state Precipitation = LIGHT ; NONE, LIGHT, HEAVY, SNOW, BLIZZARD - default is NONE Intermittent = TRUE Temperature = 10 ; Ambient temperature in degrees Celsius Visibility = 6 ; Fog density (0 to 8) - default is 1 Continuous = TRUE ;; Continuous storm [FRONT10] Size = 8,8 ; Rectangular dimensions of formation (X,Z) in nautical miles. Altitude = 1000 ; Altitude of cloud formation in meters Movement = 20,W ; n knots, N/E/S/W - default is 0 CloudType = STORM ; CLEAR, PARTIAL, OVERCAST, STORM - default is CLEAR CloudID = Cloud007 ; Cloud texture ID Transparent = FALSE ; True if cloud texture is transparent Wind = 20,W ; n knots, N/E/S/W - default is 0 SeaState = 7 ; Current sea state Precipitation = LIGHT ; NONE, LIGHT, HEAVY, SNOW, BLIZZARD - default is NONE Intermittent = TRUE Temperature = 10 ; Ambient temperature in degrees Celsius Visibility = 6 ; Fog density (0 to 8) - default is 1 Continuous = TRUE ; Weather front is continuous (i.e. covers the whole sky) [FRONT11] Size = 9,9 ; Rectangular dimensions of formation (X,Z) in nautical miles. Altitude = 2000 ; Altitude of cloud formation in meters Movement = 10,W ; n knots, N/E/S/W - default is 0 CloudType = PARTIAL ; CLEAR, PARTIAL, OVERCAST, STORM - default is CLEAR CloudID = Cloud005 ; Cloud texture name Transparent = TRUE ; True if cloud texture is transparent Wind = 10,W ; n knots, N/E/S/W - default is 0 SeaState = 3 ; Current sea state Precipitation = LIGHT ; NONE, LIGHT, HEAVY, SNOW, BLIZZARD - default is NONE Intermittent = TRUE Temperature = 20 ; Ambient temperature in degrees Celsius Visibility = 3 ; Fog density (0 to 8) - default is 1 Continuous = TRUE